
Godot 4 Intermediate Game Development Course (2026)
udemy · ⭐ 5 (11 reseñas) · Intermedio · en · ⏱ 22,5 h
Impartido por Red Fools Studio by William Carlson · 139 alumnos
49.99 USD
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Descripción
Take your Godot skills to the next level by building three complete, feature-packed 2D games from scratch! If you already know the basics of Godot and GDScript, this 20+ hour comprehensive course is engineered to bridge the gap between beginner tutorials and production-ready game architecture using Godot Engine 4.6+. Instead of isolated mechanics, you’ll build three full-scale projects from start to finish, learning how real systems interact under the hood: 1. Mobile-Style Idle Tavern Simulator Step into the shoes of a fantasy tavern owner with a ghostly coworker assisting you! In this module, you’ll build core mobile game loops including: • Dynamic customer generation and randomized drink order algorithms. • A complete shop upgrade system (boosting drink speed, helper speed, and player movement). • All three major Godot save system architectures: Industry-standard JSON, native Godot Resource saving, and ConfigFile (.cfg) saving. 2. Procedural Dungeon Mining RPG Build a top-down mining crawler complete with a deep character creation system (person, class, and weapon selection). You will program: • Infinitely generated mine layouts with procedural generation. • Scaling block durability and enemy health algorithms as you dig deeper. • Full RPG progression: XP systems, leveling up, a hub shop floor, and custom boss encounter mechanics. 3. Strategic Lane-Based Tower Defense Build an action-packed dual-lane arena! Program strategic unit deployment using a mana budget system, including: • 6 unique unit types with distinct behaviors and stats. • Intelligent unit pathfinding powered by Godot’s NavigationServer. • Main menu loadout selection, progressive AI difficulty, and complete win/loss base conditions. Special Addition: Production Workflows & Source Control Never lose project progress again! You’ll learn how to seamlessly link Godot to GitHub, manage source control like a pro, and master essential team workflows: committing, pushing, pulling, and safely rolling back broken builds. Whether you're looking to publish your own indie titles or build a high-caliber professional portfolio, this hands-on course gives you the modern GDScript workflows you need to build bigger, better games with total confidence.
Lo que aprenderás
- Build 3 Complete 2D Games: Create an idle tavern simulator, procedural mining RPG, and lane tower defense game in Godot 4.6+.
- Master Save Systems: Implement data persistence using JSON, native Godot Resources, and ConfigFile (.cfg) architectures.
- Program Systems & Pathfinding: Design procedural dungeon generation, dynamic request algorithms, and NavigationServer pathfinding for 6 unit types.
- Manage Version Control: Connect Godot to GitHub to commit, push, pull, and roll back project builds.
Requisitos
- Basic familiarity with the Godot Engine interface and basic GDScript syntax (variables, loops, functions, and nodes).
- A computer capable of running Godot Engine 4.6+ (Windows, macOS, or Linux).
- A free GitHub account (for learning project version control and source management).
- No advanced math or complex system architecture experience required—everything is taught step-by-step!