
Game Engine Development with C++ and OpenGL
udemy · Desarrollo · ⭐ 4.51 (139 reseñas) · Intermediate · en · ⏱ 18,5 h
Impartido por Alex Kulbitsky · 1.837 alumnos
19.99 USD
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Descripción
Have you ever dreamed of creating your own game engine — not just using Unity or Unreal, but actually building one yourself? This course takes you on a complete journey from a blank C++ project to a fully functional 3D game engine capable of rendering real-time graphics, handling physics, audio, animation, and UI — all designed and coded from scratch. You’ll start by building the foundation: creating windows, initializing OpenGL, and rendering your first triangles. Then, step by step, you’ll evolve your framework into a full-fledged engine — complete with scene management, materials and shaders, component systems, and object hierarchies. As the course progresses, you’ll implement real gameplay features such as lighting, textures, camera control, physics simulation, audio playback, UI buttons, menus, and even 3D model animation using the glTF format. By the end, you’ll have a working engine that supports both 2D and 3D rendering, interactive gameplay logic, and data-driven content loading from JSON files. This is not a “toy” example — it’s a professional, modern C++ architecture, inspired by the structure of Unity and Unreal, but simplified and built from the ground up for learning and full understanding. Whether you’re a game developer, graphics programmer, or engine enthusiast, this course will teach you how game engines really work — under the hood.
Lo que aprenderás
- Build a complete 3D game engine in C++ and OpenGL from scratch
- Implement rendering, shaders, and real-time lighting systems
- Create physics, audio, and animation subsystems using modern libraries
- Design a data-driven scene system with JSON-based loading
- Build a modular component-based architecture for GameObjects
- Develop a full UI framework with buttons, text, and responsive layouts
- Integrate input handling for player control and interactive gameplay
- Combine all systems into a working 3D game prototype inside your own engine
Requisitos
- Basic to intermediate knowledge of C++ (OOP, pointers, STL)
- Understanding of 3D math concepts like vectors and matrices
- Familiarity with an IDE such as Visual Studio or CLion
- A computer capable of running OpenGL applications
- Curiosity and motivation to build complex systems from scratch
- No prior game engine experience required — everything is explained step by step